A book on live-action role-playing as a design tool is the most recent endeavour of Trojan Horse collective. The book mixes experiences from the real world with obscure, fictional worlds brought in from the role-playing scene – and poses questions that challenge the conventional design mentality.
When an architect or client sets out to build a multistorey residential building for their own use, the end result is often more intriguing than what is typically generated through ordinary housing production – for example, a home base for a theatrical community or a combination of a private home and an editorial office for an architectural journal.